Anjana Senanayake
My name is Anjana Senanayake. I also go by Sach. This is my portfolio.
Showreel
Game Projects
Worked as a 3D generalist redeveloping assets for "Firedog" and "Daniel the Robocat" games under WhizKid Games.
Solo project
Manipulate time to solve puzzles in this 3D platformer
Developed in Unreal Engine
Trailer edited in Premiere Pro
Team project
Worked on VFX and programming in Unity
Trailer edited in Premiere Pro
Art
Hard-Surface Modelling and UV Mapping in Maya
Texturing in Substance Painter
Post-Production in Photoshop
🎬Suitable for film or other non-real-time applications
Rigging, Sculpting and UV Mapping in Blender
Texturing in Substance Painter
Post-Production in Photoshop
🎮/🎬Suitable for real-time or non-real-time applications
Texturing in Substance Painter
🎮/🎬Suitable for real-time or non-real-time applications
Modelling, Texturing and Post-Processing in Blender
🎬Suitable for film or other non-real-time applications
Modelling, Lighting, Animation in Blender
🎮/🎬Suitable for real-time or non-real-time applications
Modelling, Rigging, Animation in Blender
🎮/🎬Suitable for real-time or non-real-time applications
Kit-bashing and Composition in Blender
🎬Suitable for film or other non-real-time applications
The objects shown are fully 2D but with normal maps I created such that with lighting the illusion of depth is created
Normal Map Painting in SpriteIlluminator
🎮/🎬Suitable for real-time or non-real-time applications
Rigging, Weight Painting, Blend Shapes and Animation in Maya
🎮/🎬Suitable for real-time or non-real-time applications
Modelling, Texturing and Composition in Blender
🎬Suitable for film or other non-real-time applications
Sculpting and Texturing in Blender
🎬 (With retopology it can be suitable for real-time applications🎮)
Sculpting in Blender
🎬 (With retopology it can be suitable for real-time applications🎮)
Sculpting in Blender
🎬 (With retopology it can be suitable for real-time applications🎮)
Sculpting, Modelling, Shaders and Texturing in Blender
🎬Suitable for film or other non-real-time applications
Modelling and Texturing in Blender
🎬 (With retopology it can be suitable for real-time applications🎮)