Anjana Senanayake

My name is Anjana Senanayake. I also go by Sach. This is my portfolio.

Showreel

Game Projects

Worked as a 3D generalist redeveloping assets for "Firedog" and "Daniel the Robocat" games under WhizKid Games.

Solo project

Manipulate time to solve puzzles in this 3D platformer

Developed in Unreal Engine

Trailer edited in Premiere Pro

Team project

Worked on VFX and programming in Unity

Trailer edited in Premiere Pro

Art

Hard-Surface Modelling and UV Mapping in Maya

Texturing in Substance Painter

Post-Production in Photoshop

🎬Suitable for film or other non-real-time applications

Rigging, Sculpting and UV Mapping in Blender

Texturing in Substance Painter

Post-Production in Photoshop

🎮/🎬Suitable for real-time or non-real-time applications

Texturing in Substance Painter

🎮/🎬Suitable for real-time or non-real-time applications

Modelling, Texturing and Post-Processing in Blender

🎬Suitable for film or other non-real-time applications

Modelling, Lighting, Animation in Blender

🎮/🎬Suitable for real-time or non-real-time applications

Modelling, Rigging, Animation in Blender

🎮/🎬Suitable for real-time or non-real-time applications

Kit-bashing and Composition in Blender

🎬Suitable for film or other non-real-time applications

The objects shown are fully 2D but with normal maps I created such that with lighting the illusion of depth is created

Normal Map Painting in SpriteIlluminator

🎮/🎬Suitable for real-time or non-real-time applications

Rigging, Weight Painting, Blend Shapes and Animation in Maya

🎮/🎬Suitable for real-time or non-real-time applications

Modelling, Texturing and Composition in Blender

🎬Suitable for film or other non-real-time applications

Sculpting and Texturing in Blender

🎬 (With retopology it can be suitable for real-time applications🎮)

Sculpting in Blender

🎬 (With retopology it can be suitable for real-time applications🎮)

Sculpting in Blender

🎬 (With retopology it can be suitable for real-time applications🎮)

Sculpting, Modelling, Shaders and Texturing in Blender

🎬Suitable for film or other non-real-time applications

Modelling in Maya

🎮/🎬Suitable for real-time or non-real-time applications

Modelling in Blender

🎮/🎬Suitable for real-time or non-real-time applications

Modelling and Texturing in Blender

🎬 (With retopology it can be suitable for real-time applications🎮)